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Showing posts from June, 2007

The Source: Part 1

I find that as I ponder the deeper mysteries of life I'm driven further and further backwards. Not in a bad way though. I feel like I'm being forced to evaluate my presuppositions, and that evaluation causes me to dissect them to reveal the presuppositions they are composed of. But as I do this, I'm finding fewer and fewer presuppositions. This leads me to conclude that my quest is like following the branches of a tree from their tips down to the trunk of the tree. This is a placeholder visual for me. It could be totally wrong, but I can't conceptualize my exploration any other way yet. Here is my thinking… For anything to exist there has to be a source. I can't prove that by the way, it is simply an extrapolation of my experience with the physical world. For us to be able to observe anything, there has to be a set of standards by which interpret what we observe. This has to occur internally, I'm not even talking about how we need to a...

Rough Weekend

FRIDAY I'll start on Friday morning. I got pulled aside by my boss and was given a thorough talking-to. He said my work was going down hill recently. He said my roommates and I were basically making a fool out of him and giving a bad impression of our team to the rest of the company. (He said it nicer than that, but that's the just of it.) He said I'm too distracted with the internet and my side business. I gave him all my reasons for my work going down hill: I've been given two levels made by two other people and I'm supposed to make them better. Here's the problem: they are all over the limits in every area. Too many lights, too many props, too many polygons, too low a frame rate. In order to make a level look good you need to add stuff, not take it away. So I'm in a catch 22 where I'm supposed to make these boring areas look amazing, but doing so makes the level even more over budget. Taking stuff away to reduce the technica...