Showing posts from September, 2011

C.S. Lewis and Philosophy of Game Design

Perhaps, in the nature of things, analytical understanding must always be a basilisk which kills what it sees and only sees by killing.”C.S. Lewis ~ The Abolition of Man____________
I’ve been interested by a pattern that I’ve noticed on Gamasutra and a few other game design related sites. Almost every time an article or blog is posted that gets into the psychology of gaming and game design there will be a comment or two along the lines of:“You can’t turn art into a system of numbers and metrics! You are killing the FUN in games when you analyze them like this! Don’t deconstruct the magic that makes games what they are!”Personally, these right-brained knee-jerk responses don’t really appeal to me. They usually strike me as sad, inarticulate slippery-slope arguments. But I’m also philosophically opposed to dismissing ideas out-of-hand. I prefer the Hegelian method of searching out the thesis/antithesis and hashing out a synthesis whenever possible. That’s why I love bouncing bet…