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Showing posts from December, 2019

2019 Review

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It sucked. But I suppose that when several pillars of your life are knocked out from under you, you can appreciate the ones that remain. The three main ones that were lost: 1. Job/Financial security. Having been in the game industry for well over 20 years I assumed I’d have no problem landing a job if I needed to. And, I guess that’s true. The problem is that the field has become very narrow due to life circumstances. I need a job that both provides the same health insurance plan, and is local. That’s because I need to keep Heather in the same network of providers who understand her disease. (More of that in the next point.) That’s the external narrowing of the field. Internally I can see I made a career error by not keeping up with the art pipeline for the way art assets are created in games. As my focus shifted to design I COULD have worked harder to stay current on the art side. But I didn’t, and because my transition to designer was still in the mid-way point when I