Unfinished Swan
Here’s a really neat little game with a great premise and unique mechanics. The first levels are completely white. No shadows to define your environment. So you toss blobs of paint around and they splatter like ink balloons allowing you to make out the environment. It’s a beautiful subversion of the traditional first person shooter, where you explore and create rather than kill and destroy with your shots. But it triggered an interesting metaphor that relates to a frustration I’ve encountered over the past several years as I’ve been delving deeper and deeper into epistemology, theology and other hefty subjects. In Unfinished Swan there is a balance you need to achieve to best understand the environment in order to navigate. Too little paint and you are left with vast areas of empty white. But too much paint and things get so obscured in dense blackness that you can become just as lost. I’ve found this to be the case with philosop...