Free to Play Game Design
As I’m starting to design my first mobile game I’m attempting to grapple with the concept of Free To Play for the first time in my career. (I’m an artist/designer, so this is a new world for me.) If I’m going to do it, (and from my research it seems at this point like a bad idea not to) I want to do it well, do it ethically, and from a design perspective; do it aesthetically. In other words, I don’t want to shoehorn a business model on top of an existing game. From what I’ve read, that always ends in tears. I’ve read every article and book on this subject that I could get my hands on, and that has been very helpful. Especially the debates that always appear in the comments. (I hope to get a good one here.) But I haven’t really seen a good exploration of this one topic I’m stuck on. To make it clear, let me provide an overview of my current plan. My first project is pretty much a practice run with a very small scope just to get a pipeline established and run myself through