Epic Weekend
Wow… I am worn out. My team’s big project at work is live now, and we just released a big patch to fix some terrible difficulty spikes. The last time we released Super Adventure Box: World 1 it got pretty universal praise. (Which I put up here back in April) Since then our founder/president has used it (Along with the Mad King Clock Tower I designed and built back in October 2012) as examples of content we release that raises retention rate, and therefore revenue. So expectations were high for this World 2 release which came out on Tuesday. The day after Labor Day and the Penny Arcade Expo. Saturday (3 days before SAB World 2 launched) my company held a party at a hotel near PAX for fans, and my project, Super Adventure Box was the main feature. We were running speed run competitions all night where players tried to be the first to get to the end of the new zones. I ended up MCing the whole night. I guess there...
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